Section Summary: 13.4 - the cross product

  1. Definitions

    We create the cross-product to be a sort of ``right-hand rule'' operator. We might start by saying that we want the cross-product to have the following results:

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    Now assume the usual sorts of distributive properties, so that given a tex2html_wrap_inline251 and b tex2html_wrap_inline253 , we can compute

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    or

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    Note that the cross-product is a vector-product, by contrast with the dot product which produces a number (scalar). Furthermore, the direction of the cross-product is determined by using the right-hand rule.

    This cross-product is only defined for three-dimensional vectors, by contrast with the dot product, which is defined for all vectors in all dimensions.

  2. Theorems

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    where tex2html_wrap_inline255 is the angle between a and b. This last property can be interpreted geometrically: the norm (length) of the cross product tex2html_wrap_inline257 is the area of the parallelogram constructed using vectors a and b.

    This can be generalized to the parallelpiped, constructed of three vectors, whose volume V is given by

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    If we discover that V is zero, then the vectors a, b and c must be coplanar (the parallelpiped is at most two-dimensional). Note: by symmetry,

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    Two non-zero vectors a and b are parallel if and only if

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  3. Properties/Tricks/Hints/Etc.

  4. Summary

    Thus the cross-product of two vectors produces a vector which is perpendicular to those two vectors, having magnitude the area of the parallelogram created by the two vectors. We can use this product as a means for determining when two vectors are parallel (they have a zero - vector - cross-product).




Mon Nov 3 19:29:27 EST 2003