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Mon | 3/1 | Fractals and Dynamics |
|
Name | Dimension | # of Vertices | # of Edges | # of Faces | # of 3D Faces |
Dot | 0 | 1 | 0 | 0 | 0 |
Segment | 1 | 2 | 1 | 0 | 0 |
Square | 2 | 4 | 4 | 1 | 0 |
Cube | 3 | 8 | 12 | 6 | 1 |
Hypercube | 4 | 16 | 32 | 24 | 8 |
And the general rule is this: if we're looking at a certain type , and the type one dimension below it, then the rule is:
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