Bezier Spline Sigmac Project

For your final project, you will generate a "sigmac" (signature machine) from your signature (or other word at least 6 distinct letters long), as well as carry out a few preliminary analyses.

Essentially you have to determine the so-called "control points" for a Bezier spline that will cause some piece of software (your choice) to draw your signature.

A Bezier spline is made up of cubics of the form


The following problems should be written up, most sensibly perhaps in a Mathematica notebook (but you may use Word, for example).

  1. Given points , , investigate graphically the range of motion of the Bezier cubic possible depending on the choice of control point .

    Describe the kinds of qualitatively different curves you can generate.

  2. Under what conditions will a Bezier cubic actually pass through one or both of the control points and ?

  3. Since many letters contain a circle, create a Bezier cubic spline that does a nice job of approximating the unit circle. Describe your criterion for "nice".

  4. Sample your signature for the interpolating points (best to do this on a piece of graph paper), and then choose your control points so as to generate your sigmac. Print out a copy of your signature, as well as the output of your sigmac.

    Discuss the success you had, and the problems you encountered.


Website maintained by Andy Long. Comments appreciated.