Name:
Directions: Show your work! Answers without justification will likely result in few points. Your written work also allows me the option of giving you partial credit in the event of an incorrect final answer (but good reasoning). Indicate clearly your answer to each problem (e.g., put a box around it). Good luck!
Problem 1 (10 pts). Given the equation of the plane
To draw this, I found the intersections of the plane with the coordinate axes: (1,0,0), (0,3,0), and (0,0,2).
How about the point (1,0,0)!
We can use the normal vector of the plane ( ), and turn it into a unit vector by dividing by its norm:
Figure 1: Problem 1: The plane and unit vector at point (1,0,0) on the
plane.
Problem 2 (10 pts). A few equations:
To do it the harder way: we've got two points in the plane, and need a normal vector. Another point on the plane is (0,0,0) (since it's perpendicular to the xy-plane). Thus a normal is
Hence an equation of the plane is
or
Alternatively, one could find two vectors lying in the plane and provide a parametric equation for the plane: the three points provide vectors and , so
works as well.
Problem 3 (20 pts).
from an eye position sighting along the vector towards the origin (that is, projecting onto the vectors and ).
Inspection of the equations indicates that a good idea would be to consider the squares of the coordinates:
From this we see that
and then
We need to compute the tangent to the motion:
which we evaluate at :
Since ,
Problem 4 (10 pts). Match the space curves in Figure 3 to the parametric equations given below by placing the correct letter in the correct matching box for the equations.
Notes: one of the sets of equations below has no corresponding plot! Leave its box empty.
The curves are projected with the eye position along the vector .
Problem 5 (10 pts). Given and . Compute:
Problem 6 (10 pts). A particle is accelerating with . Suppose that its initial velocity is given by and it is located at initially.
This is uniform circular motion in the xz-plane. The acceleration is entirely normal, as the speed is constant ( ).
Problem 7 (10 pts).
Find the point at which the line
intersects the plane
We simply solve (1+t) + (2t) + (3t)=1 for t, yielding t=0! Thus, the point at which the line intersects the plane is given by (1,0,0).
Problem 8 (10 pts).
The curvature is defined as || , where s is arclength. This makes it the norm of the instantaneous change in the unit tangent vector with an infinitesmal change in arclength.
Intuitively, it corresponds to the ``curviness'' of a space curve: the more bent the curve is, the greater the curvature. A circle of radius r has curvature 1/r, and to a curve at any point we could trace an ``osculating'' circle. This ``kissing'' circle would give the same curvature as the space curve at that point.
A straight line has the smallest (minimal) curvature - zero.
Figure 4: Problem 8: Curvature at two points on a curve, illustrated
by the osculating circle (at t=0 and t=1).
so
Problem 9 (10 pts). Determine whether the following expressions make sense or not. Indicate either N (nonsense), S (scalar), or V (vector) in the box at left.