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Directions: Show your work! Answers without justification will likely result in few points. Your written work also allows me the option of giving you partial credit in the event of an incorrect final answer (but good reasoning). Indicate clearly your answer to each problem (e.g., put a box around it). Good luck!

Problem 1 (10 pts). Given the equation of the plane

displaymath393

  1. (6 points) Draw the plane in a suitable three dimensional coordinate system. Clearly indicate the coordinate axes x, y, and z, and the unit vectors tex2html_wrap_inline463 , tex2html_wrap_inline465 , and tex2html_wrap_inline467 .

    To draw this, I found the intersections of the plane with the coordinate axes: (1,0,0), (0,3,0), and (0,0,2).

  2. (2 points) Find a point on the plane, and indicate its location in your drawing.

    How about the point (1,0,0)!

  3. (2 points) Find a unit vector perpendicular to this plane, and draw it extending from the point you chose in part 2.

    We can use the normal vector of the plane ( tex2html_wrap_inline469 ), and turn it into a unit vector by dividing by its norm:

    displaymath394

   figure25
Figure 1: Problem 1: The plane and unit vector at point (1,0,0) on the plane.

Problem 2 (10 pts). A few equations:

  1. (5 points) Write the equation of the sphere of radius 4 with center (3,1,6).

    displaymath395

  2. (5 points) Write an equation for the plane perpendicular to the xy-plane passing through the points (0,0,1) and (1,1,1).
Inspection is the easiest method! The solution is x=y. You can see this since it must be independent of z (perpendicular to the xy-plane), and since it passes through x=0=y and x=1=y (so it contains the line x=y).

To do it the harder way: we've got two points in the plane, and need a normal vector. Another point on the plane is (0,0,0) (since it's perpendicular to the xy-plane). Thus a normal is

displaymath396

Hence an equation of the plane is

displaymath397

or

displaymath398

Alternatively, one could find two vectors lying in the plane and provide a parametric equation for the plane: the three points provide vectors tex2html_wrap_inline487 and tex2html_wrap_inline489 , so

displaymath399

works as well.

Problem 3 (20 pts).

  1. (8 points) Draw the space curve with parametric equations given by

    displaymath400

    from an eye position sighting along the vector tex2html_wrap_inline491 towards the origin (that is, projecting onto the vectors tex2html_wrap_inline493 and tex2html_wrap_inline495 ).

       figure49
    Figure 2: Problem 3: The projection of this space curve.

  2. (4 points) Show that the motion occurs on a sphere.

    Inspection of the equations indicates that a good idea would be to consider the squares of the coordinates:

    displaymath401

    From this we see that

    displaymath402

    and then

    displaymath403

  3. (8 points) What is the equation of the line tangent to the curve when tex2html_wrap_inline497 ?

We need to compute the tangent to the motion:

displaymath404

which we evaluate at tex2html_wrap_inline497 :

displaymath405

Since tex2html_wrap_inline501 ,

displaymath406

Problem 4 (10 pts). Match the space curves in Figure 3 to the parametric equations given below by placing the correct letter in the correct matching box for the equations.

Notes: one of the sets of equations below has no corresponding plot! Leave its box empty.

The curves are projected with the eye position along the vector tex2html_wrap_inline491 .

   figure91
Figure 3: Four space curves

  1. tex2html_wrap567

    displaymath407

  2. tex2html_wrap569

    displaymath408

  3. tex2html_wrap571

    displaymath409

  4. tex2html_wrap573

    displaymath410

  5. tex2html_wrap575

    displaymath411

Problem 5 (10 pts). Given tex2html_wrap_inline505 and tex2html_wrap_inline507 . Compute:

  1. tex2html_wrap_inline509
  2. tex2html_wrap_inline511
  3. tex2html_wrap_inline513
  4. tex2html_wrap_inline515
  5. tex2html_wrap_inline517

Problem 6 (10 pts). A particle is accelerating with tex2html_wrap_inline519 . Suppose that its initial velocity is given by tex2html_wrap_inline521 and it is located at tex2html_wrap_inline523 initially.

  1. (6 points) Find the vector function of position tex2html_wrap_inline525 .

    displaymath412

    displaymath413

    displaymath414

    displaymath415

    displaymath416

    displaymath417

  2. (4 points) Describe the motion. What are the tangential and normal components of the acceleration?

    This is uniform circular motion in the xz-plane. The acceleration is entirely normal, as the speed is constant ( tex2html_wrap_inline529 ).

Problem 7 (10 pts).

Find the point at which the line

displaymath418

intersects the plane

displaymath419

We simply solve (1+t) + (2t) + (3t)=1 for t, yielding t=0! Thus, the point at which the line intersects the plane is given by (1,0,0).

Problem 8 (10 pts).

  1. (5 points) What is the meaning of curvature? What does large curvature mean for a space curve? Small curvature? Can you draw a picture to make its meaning clear?

    The curvature tex2html_wrap_inline539 is defined as |tex2html_wrap_inline541| , where s is arclength. This makes it the norm of the instantaneous change in the unit tangent vector tex2html_wrap_inline545 with an infinitesmal change in arclength.

    Intuitively, it corresponds to the ``curviness'' of a space curve: the more bent the curve is, the greater the curvature. A circle of radius r has curvature 1/r, and to a curve at any point we could trace an ``osculating'' circle. This ``kissing'' circle would give the same curvature as the space curve at that point.

    A straight line has the smallest (minimal) curvature - zero.

       figure153
    Figure 4: Problem 8: Curvature at two points on a curve, illustrated by the osculating circle (at t=0 and t=1).

  2. (5 points) Given tex2html_wrap_inline555 . Compute the curvature using the formula

    displaymath420

    displaymath421

    displaymath422

    displaymath423

    so

    displaymath424

Problem 9 (10 pts). Determine whether the following expressions make sense or not. Indicate either N (nonsense), S (scalar), or V (vector) in the box at left.

  1. tex2html_wrap577 tex2html_wrap_inline557
  2. tex2html_wrap579 tex2html_wrap_inline559
  3. tex2html_wrap581 tex2html_wrap_inline561
  4. tex2html_wrap579 tex2html_wrap_inline563
  5. tex2html_wrap577 tex2html_wrap_inline565




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Next: About this document

LONG ANDREW E
Mon Oct 30 13:09:39 EST 2000