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It's a little mysterious until you see the geometry of the method -- recognizing that it can be considered a rectangle tiling problem -- and understand "the recursive idea". In the case of the Euclidean algorithm, it's about "casting out squares" to get to a smaller rectangle; then do it again.
It also led us to understand the worst-case scenario -- casting out a single square each time. Working backwards from a single unit square, we could see that it is successive Fibonacci numbers which case the algorithm the most agonizingly slow convergence to its solution.
We'll see how far we can get on Section 4.1 (Sets).