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This bacteria produces a lasso-shaped molecule they named lariocidin.
For example,
The stick thus becomes of infinite length as the process continues to infinity, yet the snowflake stays right in front of us. It's infinitely long, but in a finite amount of space. Mind blowing!
You're not going to believe this, but Wednesday night I got home to find a set of Santa Dolls on my kitchen table. My aunt recently died, and although someone thought that my wife might like them, I took them instead! To show you.
This fractal becomes infinitely long, but in a confined space! Very strange.... but this type of strange behavior is typical of fractals.
Let's make a variation of that. Use your graph paper, and a stick along the short edge, that's 88 units long. Best to use a pencil with a good eraser! We'll want a stick that's 81 squares long (because we're dividing into thirds).
Instead of triangular tents, we'll make square tents.
It can also be created from rectangles (much like we did with the Danielleski fractal):
The Chaos game - generating fractals using random movement.
One of the most interesting fractals arises from what Michael Barnsley has dubbed ``The Chaos Game''. The chaos game is played as follows. First pick three points at the vertices of a triangle (any triangle works---right, equilateral, isosceles, whatever). Color one of the vertices red, the second blue, and the third green.
Next, take a die and color two of the faces red, two blue, and two green. Now start with any point in the triangle. This point is the seed for the game. (Actually, the seed can be anywhere in the plane, even miles away from the triangle.) Then roll the die. Depending on what color comes up, move the seed half the distance to the appropriately colored vertex. That is, if red comes up, move the point half the distance to the red vertex. Now erase the original point and begin again, using the result of the previous roll as the seed for the next. That is, roll the die again and move the new point half the distance to the appropriately colored vertex, and then erase the starting point.
From randomness comes order; from simple rules comes complicated objects.
But we don't need to calculate the numbers in the triangle to figure out which are 0 and which are 1. The rules are much easier to make Pascal's 1-0 triangle:
Because the above written pair in the first month bore, you will double it; there will be two pairs in one month. One of these, namely the first, bears in the second montth, and thus there are in the second month 3 pairs; of these in one month two are pregnant and in the third month 2 pairs of rabbits are born, and thus there are 5 pairs in the month; ...
there will be 144 pairs in this [the tenth] month; to these are added again the 89 pairs that are born in the eleventh month; there will be 233 pairs in this month.
To these are still added the 144 pairs that are born in the last month; there will be 377 pairs, and this many pairs are produced from the abovewritten pair in the mentioned place at the end of the one year.
You can indeed see in the margin how we operated, namely that we added the first number to the second, namely the 1 to the 2, and the second to the third, and the third to the fourth and the fourth to the fifth, and thus one after another until we added the tenth to the eleventh, namely the 144 to the 233, and we had the abovewritten sum of rabbits, namely 377, and thus you can in order find it for an unending number of months.